Hide & Shoot Game

Hide & Shoot Game

A Godot multiplayer game where hiders slip across the map for points while shooters hunt them down.

Godot GameGodot ScriptDocker

Hide And Shoot

A small multiplayer arena game built in Godot: one side hides, the other shoots, and the map decides who wins.

Hiders score points for making it across to the other side of the map without being spotted. Shooters score by finding them first. Simple rules, fast rounds, no downtime between matches.

Hide & Shoot gameplay screenshot 1Hide & Shoot gameplay screenshot 2Hide & Shoot gameplay screenshot 3

Two Roles, One Map

Every round splits players into read team and blue team. Points can be gained while beign on the other teams side of the map, and shooting other players also gets you points for your team.

Dedicated Multiplayer

The game server runs in Docker, so matches are hosted rather than peer-to-peer — consistent state for every player, no host migration when someone drops.

Details

  • Built with Godot (GDScript)
  • Dockerized dedicated server for multiplayer sessions
  • Round-based scoring: hiders vs. shooters