Bugs and Production

Bugs and Production

2 min read

The challenges of iOS app development: updating for new OS features, dealing with App Store review delays, and the painful reality of pushing bugs to production when you can\'t fix them instantly.

Over the last few days I have been slaving away after hours at updating all my apps to support the new Liquid Glass on iOS 26, why? Just because…

I mean all you have to do is recompile your app, but then you have to redo all the artwork, the logo, and maybe fix a bug or two…

But this post isn't about that, it's about how once you have gone through all this work, and hit upload you have to wait 24ish hours for the app to be approved by the Apple gods. Sadly, I pushed a bug to production… And only found out a few hours after it was updated to the App Store. It wasn't a bug users would even ever know about, as it affected the way the app would interact with the server side code and would request multiple items, instead of just one like it was doing before the update.

What I like about Saas and hosting your code on your own servers is that if you published a bug, you can fix it almost instantly, but… When you have to deal with stores, my goodness me. I mean the bug fix was easy enough, but now I have to wait another 24ish hours to get the fix out into the App Store.

While I don't mind this, it is a cautionary tail to anyone else making Apple Apps that you should bug test more… Like I should have done…